About Me
I am a programmer with a strong focus on Machine Learning, and I have a keen interest in various areas such as Natural Language Processing, Reinforcement Learning, as well as Machine Learning and Deep Learning in general. I graduated with a bachelor’s degree in Computer Engineering in March 2018. Since then, I have been working as a Machine Learning Engineer and Data Scientist in several companies. In April 2022, I completed a Master’s program in Computer Engineering.
Here are some of my personal projects:
Transkript a native Mac app for transcribing audio, video files, podcasts and dictating using Whisper speech to text model which supports 99+ languages. (Jan 2023) | https://mcemilg.dev/transkript
Capturing Reward Functions for Autonomous Driving Smooth Feedbacks, Random Explorations and Explanation-Based Learning, Conference paper (Jan 2023) | https://doi.org/10.1007/978-3-031-09753-9_45
Laion2B Turkish Subset Extracted Turkish subset of multimodal Laion dataset. (Nov 2022) | https://huggingface.co/datasets/mcemilg/laion2B-multi-turkish-subset
minigrad.hpp a minimal autograd tool implemented in C++ with a small neural network library on top of it. (Sep 2022) | https://github.com/mcemilg/minigrad.hpp
Master’s Thesis Learning to Drive in a Simulated Environment Using Deep Reinforcement Learning (Apr 2022) | http://bit.ly/3TVbqWf
Noize a cli tool and a library to apply specific noise techniques to images. (Oct 2021) | https://github.com/mcemilg/noize
2D Driving Environment a gym like 2D driving environment for Reinforcement Learning algorithms with Carla and implemented a DQN model that learns to drive on it. (Sep 2020) | https://github.com/mcemilg/min-carla-env
Fuzuli a neural machine translation model (seq2seq) to translate old Turkish poem styles called “divan”. (Mar 2018) | https://github.com/mcemilg/fuzuli
Game of Life cellular automaton as an Android Application. It accepted to the early days of Android Experiments made by Google. (Feb 2015) | https://experiments.withgoogle.com/game-of-life